Saturday, September 19, 2009

GG: Plants Vs. Zombies

Plants vs. Zombies is a marvellous example of flow in gameplay. A game in the tower-defence vein, the adventure mode starts off ridiculously easy – there is a single avenue along which a trickle of zombies approach, which you can easily hold off with the single plant type you have available at your disposal. At the end of the level, you gain a new plant. This is possibly the single most important feature of gameplay. An entire night’s gaming session can be justified based solely on seeing what happens next. It will come as no surprise that there are many different kinds of zombies with strengths and weaknesses, a new one is introduced in almost every level, there is a new plant to master each level, a host of different viable strategies, new mini-games and puzzles which are unlocked during normal gameplay and must be completed to unlock the gold trophy (representing 100% completion of the adventure mode as well as replaying the adventure mode with ‘Crazy Dave’ picking some of your plants for you giving you either inspired and brilliant choices or choices that will have you surreptitiously looking at your computer’s hard drive for signs of cocaine consumption). Plants vs. Zombies has an aesthetic that makes it easy and enjoyable to interact with, a well-paced difficulty curve and holds the carrot just far enough in front of your nose that you will happily run all day after the blessed thing.

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